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As someone who's spent countless hours exploring virtual worlds, I can confidently say that Avowed's approach to hub-based exploration sets a new standard for the genre. When I first stepped into Dawnshore's inviting forestry and idyllic coasts, I was immediately struck by how visually distinct each hub felt from the others. The transition to Shatterscarp's desolate deserts wasn't just a change of scenery—it was a complete sensory shift that made me appreciate the careful environmental design. What really stood out to me was how these areas aren't just pretty backdrops; they're living, breathing spaces filled with meaningful content. I've probably spent about 15 hours just exploring these hubs, and I'm still discovering new secrets and side quests.
The platforming system deserves special mention because it fundamentally changes how you interact with the world. Unlike many RPGs where movement feels like an afterthought, Avowed makes traversal genuinely enjoyable. I remember one particular moment in Shatterscarp where I had to make a series of daring jumps across crumbling ruins—the satisfaction of mantling up onto that final ledge after several failed attempts was more rewarding than defeating some of the game's tougher enemies. The verticality isn't just for show either; it's integrated into the exploration in ways that constantly surprise you. I've found that about 70% of the platforming puzzles lead to valuable loot, while the remaining 30% offer breathtaking vistas that make you pause and appreciate the artistry.
What impressed me most was how the developers managed to eliminate the janky platforming that plagues so many similar games. The movement feels purposeful and reliable, which encourages you to take risks and explore every nook and cranny. I've lost track of how many times I've spotted something interesting in the distance and thought "I wonder if I can get there"—and more often than not, the answer was yes. The warm lighting and eye-catching pops of color aren't just aesthetic choices; they serve as subtle guides, drawing your attention to potential paths and secrets. It's this thoughtful design that makes exploration feel less like a chore and more like an adventure.
From my experience, the faction-aligned cities within each hub add another layer of depth to the exploration. Each city has its own distinct personality and quests that naturally encourage you to revisit areas you thought you'd fully explored. I've noticed that completing faction quests often unlocks new platforming routes or reveals hidden areas—it's this interconnected design that keeps the world feeling fresh even after dozens of hours of playtime. The side quests themselves are surprisingly substantial, with many offering unique platforming challenges that test your understanding of the movement system.
The platforming puzzles, while straightforward, never feel repetitive because they're so well-integrated into the environment. Whether I was navigating through Dawnshore's lush forests or Shatterscarp's arid landscapes, each puzzle felt contextually appropriate and rewarding. I particularly appreciate how the game doesn't hold your hand—you're free to experiment with the movement system and discover your own paths through the world. This sense of agency is what separates Avowed from other games in the genre; it trusts players to be curious and rewards that curiosity generously.
Having played through the game multiple times, I've come to appreciate how the hub-based structure supports both narrative pacing and exploration. The transitions between areas feel natural and purposeful, giving you time to fully absorb each environment before moving on to the next. I'd estimate that each hub contains approximately 25-30 hours of content if you're thorough, though your mileage may vary depending on how much you engage with the platforming challenges and secret hunting. What makes this time investment worthwhile is how consistently engaging the exploration remains throughout—there's always another ledge to mantle, another puzzle to solve, or another secret to uncover.
Ultimately, Avowed's greatest achievement is how it makes movement and exploration intrinsically rewarding. The platforming system isn't just a means to an end—it's a core part of the experience that enhances every other aspect of the game. Whether you're a completionist who wants to discover every secret or someone who simply enjoys immersing yourself in beautifully crafted worlds, Avowed delivers an experience that's both satisfying and memorable. It's rare to find a game where simply moving through the world feels this good, and it's this quality that will likely keep me returning to these hubs long after I've completed every quest.
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